oreosgroup.blogg.se

Super bust a move palette swap
Super bust a move palette swap











super bust a move palette swap

His neutral aerial is a fast combo extender or starter, as players can keep Sora's forward momentum on hit due to each hit giving him a slight upward boost. His strongest aspect is his air game, which is where his combo ability shines the most, as his aerials have good range and priority. Sora is a medium-weight character heavily focused on racking damage and combos. See also: Sora (Super Smash Flash 2)/Hard data It may require an expansion going further on missing details.

super bust a move palette swap

The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity. This section requires to be rewritten or expanded. His tournament placings fluctuate, but are generally low and his results are incredibly inconsistent when compared to other characters. Sora appears to have a low player base and lackluster representation in online tournaments. Some of his KO moves have fairly weak KO potential, such as his up smash, or need good positioning, such as Thunder. He has low priority for a fighter with a disjointed sword, and his attacks are often fairly weak on their own, relying on his strong combo ability to rack up damage and secure KOs. This means that while his recovery can be extended and covers a long distance, he can have issues in coming back to the stage if he has lost his midair jump. Some of his recovery options leave him open while he is trying to get back to the stage, as Aerial Recovery covers an unimpressive vertical distance despite its maneuverability and lacks hitboxes to protect him, and Flowmotion covers minimal vertical height when angled upwards and leaves him helpless if it doesn't hit anyone. However, Sora has slightly below average weight, and combined with his floatiness, this makes him easier to KO vertically and horizontally compared to a decent portion of the cast. Combined with a fast air speed, a decent running speed, and a disjointed range, he has a good approach, and his neutral aerial can be used to cross-up shields if used well. When Flowmotion is angled downwards near the ground, it also gives him a long pseudo wavedash known as Flowdash, and using Fire or Blizzard with the Command Deck slows down his descent. Additionally, Aerial Recovery sports impressive maneuverability and does not leave Sora helpless, allowing for varied follow-ups, and his recovery is long-distanced, as it is supported by his versatile Flowmotion, which travels a long horizontal distance and can be slightly angled upwards and downwards. He also has a good projectile in Strike Raid, as it can rack up damage and sends the opponent towards him, making it useful as a combo starter or extender. He is one of the best edgeguarders in the game, and breaking his own guard is difficult. Sora has a great air game, with a fast air speed, long range in his aerials and little start up and ending lag in most of his aerial attacks. Sora's strengths include a great combo ability, good range in most of his attacks with his Keyblade, solid, speedy aerials and reliable KO moves in his forward smash, up smash, forward aerial, back aerial, and Command Deck (when using Fire or Thunder).

super bust a move palette swap

Sora is currently ranked 20th on the tier list, placing him at the top of the A- tier, a small rise from 22nd in the last tier list. His sprites are custom-made and based on his appearance in KINGDOM HEARTS II. Sora is a veteran starter character in Super Smash Flash 2. For general information about the character, see Sora. This article is about Sora's appearance in Super Smash Flash 2.













Super bust a move palette swap